N&M editor 0.1
2008 May 10th
by smkdan
Thanks to elobelo and Trax for documenting it

This is an editor for the Famicom game Nuts & Milk.  It's intended to be used with Nuts & Milk (J).nes.  It's a .NET app so you need the framework to run it.

The interface is simple, right click pastes and left click selects.  There is a sprite and level editing mode to edit each set of level data.  The level type combo box decides whether the level is a standard one, or one of three types of bonus levels (fireballs are what set them apart).  You can swap levels to reorder as you please and clear a level to start anew.  A palette editor is included for the levels.

Level mode will edit:
	-Pipes
	-Bricks
	-Ropes
	-Empty space

Sprite mode will edit:
	-Fruits
	-Enemies
	-You
	-Trampolines

There has to be atleast one (and in the player case, JUST one) sprite or the game will present a round error message.  That makes sense, except for the trampoline part.  Bonus levels actually include an enemy and trampoline in them, but the bonus overlay in the center obscures them and they can never be seen or touched.  The editor will complain if this condition isn't met.

A grid option is avaliable, though the tiling is quite obvious already.

Free space is managed as you edit, so smaller and larger edits are possible aslong as you don't breach the A00h bytes dedicated for levels.  A max of 50 levels is avaliable which is what the original had.  You can have less if you want, but can't have any more above that for now anyway.

Not much else to say really.



